Improving the visual hierarchy to help job seekers find their match

The job card is central to the user experience on Otta (now Welcome to the Jungle)—it receives over 90% of all traffic and acts as the primary interface through which users (candidates) interact with job listings. The original design had remained untouched since the company’s early days. As the product matured, so did user expectations. My challenge was to redesign the card to surface key information more clearly and improve interaction patterns, all while preserving the one-job-at-a-time experience that defines Otta.

Year

2022

Company
Role

Senior Product Designer - covering end-to-end UX, UI, research and copy

Team

Product Manager, 2x Full-Stack Engineers

Final design

The problem


Our squad followed a continuous discovery approach to research, running 5-6 candidate interviews each week. This revealed that:


  • Candidates struggled to quickly locate essential job information like salary, location, tech stack, or seniority

  • Floating action buttons (FABs) were poorly designed: labels disappeared on scroll and they overlapped with content

  • Years of small UI tweaks had led to inconsistencies in typography, icon use, and alignment


Despite being core to the product, the job card wasn’t helping candidates make fast, confident decisions.


Goals and constraints


We aligned the project around two key outcomes: increase apply clicks and increase save clicks.


Other potential metrics (e.g. time spent on a card, jobs viewed) were intentionally deprioritised because they didn’t necessarily correlate with positive candidate behaviour. Our constraints included:


  • Preserving the one-job-at-a-time philosophy

  • Designing for mobile-first (80%+ traffic)


Process


  1. Generative research


We followed a continuous discovery process at Otta, meaning the Product Manager and I were responsible for speaking with 5-6 candidates each week to identify the pain points and opportunity areas faced by our users. We documented this research in Dovetail, and it was this research which highlighted the opportunity area to improve our job cards which determined the focus area for our squad.



  1. Unmoderated card sort


After identifying the job card as a priority area, we started by understanding what information candidates actually cared about. I led an unmoderated card sort asking candidates to rank job card sections from most to least useful. We used the output to map content into "Must have", "Should have", and "Nice to have" tiers. This became the starting point for my design exploration.




  1. Design-Research iteration


In parallel, I reviewed adjacent platforms like Airbnb, Rightmove, and Cazoo to study how they structured decision-making content. While the visual style didn’t translate directly, their codification of key info via tags and icons sparked useful inspiration.


We rapidly prototyped several versions of the card and tested them through moderated sessions with engaged Otta users.


Why moderated? We wanted to tailor cards to each participant to avoid skewed feedback (e.g. if salary was too low, they might dismiss the whole card). Testing with real users from our platform allowed us to move quickly—Otta candidates were highly engaged, and recruiting participants was fast, low-cost, and low-friction.


Through multiple rounds, we refined the design based on:


  • What candidates noticed first

  • Whether they felt equipped to decide quickly (skip, save, or apply)

  • What visual hierarchy worked best


Here are some of the designs we explored and took into various rounds of testing:



Design principles


  • Information at a glance: Candidates should know within seconds whether to engage further

  • Hierarchy over clutter: Prioritise decision-making content above the fold

  • Design for fatigue: Consider how to avoid burnout when viewing many cards


Managing scope and learning fast


We identified two key streams of work within the job card redesign:


  • Changes to the layout and content of the card itself

  • Changes to the navigation and interaction patterns


To move quickly without compromising on quality, we brought engineers into the process early. They suggested running a quick experiment on the navigation changes while we continued refining the card design. This parallel track enabled faster learning, clearer feasibility insights, and better-informed prioritisation of what to ship first.


The solution


The final card redesign:


  • Elevated key details like salary, location and seniority

  • Highlighted requirements that matched a candidate's preferences for quick glanceability

  • Removed FABs and replaced them with a bottom navigation bar

  • Introduced clearer icons and typographic hierarchy

  • Addressed visual quirks and aligned layout consistency

  • Focused mobile-first, with particular attention to touch targets and layout spacing


Impact


We A/B tested the redesign and saw:


  • +15% increase in apply clicks

  • +20% increase in save clicks


This confirmed that the new card helped candidates make decisions more confidently and quickly. We rolled it out to 100% of users shortly after.


Reflections and learnings


  • Small changes compound. Much of this work was about refining structure, copy, and spacing. These details had outsized effects on user behaviour.

  • Parallel tracks accelerate learning. By A/B testing navigation changes while refining the visual design, we identified high-impact changes sooner and avoided bottlenecks.

  • Challenge assumptions deliberately. We kept the one-job-at-a-time model intact, but validated that major improvements could come from rethinking content hierarchy and visual clarity.

  • Speed comes from alignment. By engaging engineering early, we were able to scope realistically and move quickly without compromising quality.

© Copyright 2025

© Copyright 2025

© Copyright 2025

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